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Best weapon in the surge 25/24/2023 ![]() These visions show a young girl, hounded by the security forces and military, and they are the only lead you have to finding out the truth of who you are. As you venture through the prison and Jericho City, the scenes of destruction are often home to nanite residue, stepping into which results in visions. The first game’s tale was mostly told through audio logs scattered throughout the CREO facility, and although those logs are still a big part of unveiling the bigger picture, The Surge 2 also has you following a more tangible story. Story is just one of the things that has improved in this sequel. There are mad inmates clad in stolen rigs (the robotic armour introduced in the first game), police and military trying to quarantine the area through force, and some form of nanite monster leaving nothing but death and destruction in its wake. It gets no better when you exit the prison, to the sight of a city that has collapsed in on itself. Worse for you, because you have no memory of anything before waking up in the middle of a prison riot. Things haven’t gone well during your short stay in prison. Although freedom isn’t exactly the best way to describe it. When I initially played the start of the game while previewing it, I found myself worrying at the sight of more dark interiors, but that soon gives way to the bright daylight of Jericho City when you’ve fought your way to freedom. There is believed to be only one survivor, but another awakens in a prison on the outskirts of the city, a short while after the crash. The story begins aboard an aircraft, just as it goes down over Jericho City. Sure, its combat had issues and its storytelling wasn’t exactly brilliant, but that’s where The Surge 2 aims to put things right. For the most part, The Surge was a success. In a genre full of fantasy games, it was nice to see somebody going in a different direction, and Deck13 certainly did that as it leaned heavily into science fiction, with robots, nanotechnology and all that jazz. We wouldn’t have 2017’s The Surge either, which was a flawed but nevertheless interesting take on the formula. Good thing too, otherwise we wouldn’t have the likes of Bloodborne or Salt & Sanctuary, among other incredible games. The Soulslike genre has grown immeasurably over the last five or six years.
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